Struct HandshakeMachine
struct HandshakeMachine<Stream> { ... }
A generic handshake state machine.
Implementations
impl<Stream> HandshakeMachine<Stream>
fn start_read(stream: Stream) -> SelfStart reading data from the peer.
fn start_write<D: Into<Vec<u8>>>(stream: Stream, data: D) -> SelfStart writing data to the peer.
fn get_ref(self: &Self) -> &StreamReturns a shared reference to the inner stream.
fn get_mut(self: &mut Self) -> &mut StreamReturns a mutable reference to the inner stream.
impl<Stream: Read + Write> HandshakeMachine<Stream>
fn single_round<Obj: TryParse>(self: Self) -> Result<RoundResult<Obj, Stream>>Perform a single handshake round.
impl<Stream> Freeze for HandshakeMachine<Stream>
impl<Stream> RefUnwindSafe for HandshakeMachine<Stream>
impl<Stream> Send for HandshakeMachine<Stream>
impl<Stream> Sync for HandshakeMachine<Stream>
impl<Stream> Unpin for HandshakeMachine<Stream>
impl<Stream> UnsafeUnpin for HandshakeMachine<Stream>
impl<Stream> UnwindSafe for HandshakeMachine<Stream>
impl<Stream: $crate::fmt::Debug> Debug for HandshakeMachine<Stream>
fn fmt(self: &Self, f: &mut Formatter<'_>) -> Result
impl<T> Any for HandshakeMachine<Stream>
fn type_id(self: &Self) -> TypeId
impl<T> Borrow for HandshakeMachine<Stream>
fn borrow(self: &Self) -> &T
impl<T> BorrowMut for HandshakeMachine<Stream>
fn borrow_mut(self: &mut Self) -> &mut T
impl<T> From for HandshakeMachine<Stream>
fn from(t: T) -> TReturns the argument unchanged.
impl<T> Same for HandshakeMachine<Stream>
impl<T, U> Into for HandshakeMachine<Stream>
fn into(self: Self) -> UCalls
U::from(self).That is, this conversion is whatever the implementation of
[From]<T> for Uchooses to do.
impl<T, U> TryFrom for HandshakeMachine<Stream>
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T, U> TryInto for HandshakeMachine<Stream>
fn try_into(self: Self) -> Result<U, <U as TryFrom<T>>::Error>
impl<V, T> VZip for HandshakeMachine<Stream>
fn vzip(self: Self) -> V