Struct Receiver

pub struct Receiver<T> { pub(in ::sync::mpsc) inner: Receiver<T> }

The receiving half of Rust's channel (or sync_channel) type. This half can only be owned by one thread.

Messages sent to the channel can be retrieved using recv.

Examples

use std::sync::mpsc::channel;
use std::thread;
use std::time::Duration;

let (send, recv) = channel();

thread::spawn(move || {
    send.send("Hello world!").unwrap();
    thread::sleep(Duration::from_secs(2)); // block for two seconds
    send.send("Delayed for 2 seconds").unwrap();
});

println!("{}", recv.recv().unwrap()); // Received immediately
println!("Waiting...");
println!("{}", recv.recv().unwrap()); // Received after 2 seconds

Fields

inner: Receiver<T>

Implementations

impl<T> Receiver<T>

fn try_recv(&self) -> Result<T, TryRecvError>

Attempts to return a pending value on this receiver without blocking.

This method will never block the caller in order to wait for data to become available. Instead, this will always return immediately with a possible option of pending data on the channel. (See std::sync for precise guarantees on blocking.)

This is useful for a flavor of "optimistic check" before deciding to block on a receiver.

Compared with recv, this function has two failure cases instead of one (one for disconnection, one for an empty buffer).

Examples

use std::sync::mpsc::{Receiver, channel};

let (_, receiver): (_, Receiver<i32>) = channel();

assert!(receiver.try_recv().is_err());
fn recv(&self) -> Result<T, RecvError>

Attempts to wait for a value on this receiver, returning an error if the corresponding channel has hung up.

This function will always block the current thread if there is no data available and it's possible for more data to be sent (at least one sender still exists). Once a message is sent to the corresponding Sender (or SyncSender), this receiver will wake up and return that message.

If the corresponding Sender has disconnected, or it disconnects while this call is blocking, this call will wake up and return Err to indicate that no more messages can ever be received on this channel. However, since channels are buffered, messages sent before the disconnect will still be properly received.

Examples

use std::sync::mpsc;
use std::thread;

let (send, recv) = mpsc::channel();
let handle = thread::spawn(move || {
    send.send(1u8).unwrap();
});

handle.join().unwrap();

assert_eq!(Ok(1), recv.recv());

Buffering behavior:

use std::sync::mpsc;
use std::thread;
use std::sync::mpsc::RecvError;

let (send, recv) = mpsc::channel();
let handle = thread::spawn(move || {
    send.send(1u8).unwrap();
    send.send(2).unwrap();
    send.send(3).unwrap();
    drop(send);
});

// wait for the thread to join so we ensure the sender is dropped
handle.join().unwrap();

assert_eq!(Ok(1), recv.recv());
assert_eq!(Ok(2), recv.recv());
assert_eq!(Ok(3), recv.recv());
assert_eq!(Err(RecvError), recv.recv());
fn recv_timeout(&self, timeout: Duration) -> Result<T, RecvTimeoutError>

Attempts to wait for a value on this receiver, returning an error if the corresponding channel has hung up, or if it waits more than timeout.

This function will always block the current thread if there is no data available and it's possible for more data to be sent (at least one sender still exists). Once a message is sent to the corresponding Sender (or SyncSender), this receiver will wake up and return that message.

If the corresponding Sender has disconnected, or it disconnects while this call is blocking, this call will wake up and return Err to indicate that no more messages can ever be received on this channel. However, since channels are buffered, messages sent before the disconnect will still be properly received.

Examples

Successfully receiving value before encountering timeout:

use std::thread;
use std::time::Duration;
use std::sync::mpsc;

let (send, recv) = mpsc::channel();

thread::spawn(move || {
    send.send('a').unwrap();
});

assert_eq!(
    recv.recv_timeout(Duration::from_millis(400)),
    Ok('a')
);

Receiving an error upon reaching timeout:

use std::thread;
use std::time::Duration;
use std::sync::mpsc;

let (send, recv) = mpsc::channel();

thread::spawn(move || {
    thread::sleep(Duration::from_millis(800));
    send.send('a').unwrap();
});

assert_eq!(
    recv.recv_timeout(Duration::from_millis(400)),
    Err(mpsc::RecvTimeoutError::Timeout)
);
fn recv_deadline(&self, deadline: Instant) -> Result<T, RecvTimeoutError>

Attempts to wait for a value on this receiver, returning an error if the corresponding channel has hung up, or if deadline is reached.

This function will always block the current thread if there is no data available and it's possible for more data to be sent. Once a message is sent to the corresponding Sender (or SyncSender), then this receiver will wake up and return that message.

If the corresponding Sender has disconnected, or it disconnects while this call is blocking, this call will wake up and return Err to indicate that no more messages can ever be received on this channel. However, since channels are buffered, messages sent before the disconnect will still be properly received.

Examples

Successfully receiving value before reaching deadline:

#![feature(deadline_api)]
use std::thread;
use std::time::{Duration, Instant};
use std::sync::mpsc;

let (send, recv) = mpsc::channel();

thread::spawn(move || {
    send.send('a').unwrap();
});

assert_eq!(
    recv.recv_deadline(Instant::now() + Duration::from_millis(400)),
    Ok('a')
);

Receiving an error upon reaching deadline:

#![feature(deadline_api)]
use std::thread;
use std::time::{Duration, Instant};
use std::sync::mpsc;

let (send, recv) = mpsc::channel();

thread::spawn(move || {
    thread::sleep(Duration::from_millis(800));
    send.send('a').unwrap();
});

assert_eq!(
    recv.recv_deadline(Instant::now() + Duration::from_millis(400)),
    Err(mpsc::RecvTimeoutError::Timeout)
);
fn iter(&self) -> Iter<'_, T>

Returns an iterator that will block waiting for messages, but never [panic!]. It will return None when the channel has hung up.

Examples

use std::sync::mpsc::channel;
use std::thread;

let (send, recv) = channel();

thread::spawn(move || {
    send.send(1).unwrap();
    send.send(2).unwrap();
    send.send(3).unwrap();
});

let mut iter = recv.iter();
assert_eq!(iter.next(), Some(1));
assert_eq!(iter.next(), Some(2));
assert_eq!(iter.next(), Some(3));
assert_eq!(iter.next(), None);
fn try_iter(&self) -> TryIter<'_, T>

Returns an iterator that will attempt to yield all pending values. It will return None if there are no more pending values or if the channel has hung up. The iterator will never [panic!] or block the user by waiting for values.

Examples

use std::sync::mpsc::channel;
use std::thread;
use std::time::Duration;

let (sender, receiver) = channel();

// nothing is in the buffer yet
assert!(receiver.try_iter().next().is_none());

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    sender.send(1).unwrap();
    sender.send(2).unwrap();
    sender.send(3).unwrap();
});

// nothing is in the buffer yet
assert!(receiver.try_iter().next().is_none());

// block for two seconds
thread::sleep(Duration::from_secs(2));

let mut iter = receiver.try_iter();
assert_eq!(iter.next(), Some(1));
assert_eq!(iter.next(), Some(2));
assert_eq!(iter.next(), Some(3));
assert_eq!(iter.next(), None);
fn is_disconnected(&self) -> bool

Returns true if the channel is disconnected.

Note that a return value of false does not guarantee the channel will remain connected. The channel may be disconnected immediately after this method returns, so a subsequent Receiver::recv may still fail with RecvError.

Examples

#![feature(mpsc_is_disconnected)]

use std::sync::mpsc::channel;

let (tx, rx) = channel::<i32>();
assert!(!rx.is_disconnected());
drop(tx);
assert!(rx.is_disconnected());

Trait Implementations

impl<T> !Sync for Receiver<T>

impl<T> Debug for Receiver<T>

fn fmt(&self, f: &mut Formatter<'_>) -> Result

impl<T> IntoIterator for Receiver<T>

type Item = T;
type IntoIter = IntoIter<T>;
fn into_iter(self) -> IntoIter<T>

impl<T: Send> Send for Receiver<T>

Auto Trait Implementations

impl<T> Freeze for Receiver<T> where Receiver<T>: Freeze,

impl<T> RefUnwindSafe for Receiver<T> where Receiver<T>: RefUnwindSafe,

impl<T> Unpin for Receiver<T> where Receiver<T>: Unpin,

impl<T> UnsafeUnpin for Receiver<T> where Receiver<T>: UnsafeUnpin,

impl<T> UnwindSafe for Receiver<T> where Receiver<T>: UnwindSafe,

Blanket Implementations

impl<T> Any for Receiver<T> where T: 'static + ?Sized,

fn type_id(&self) -> TypeId

impl<T> Borrow<T> for Receiver<T> where T: ?Sized,

fn borrow(&self) -> &T

impl<T> BorrowMut<T> for Receiver<T> where T: ?Sized,

fn borrow_mut(&mut self) -> &mut T

impl<T> From<T> for Receiver<T>

fn from(t: T) -> T

Returns the argument unchanged.

impl<T> SizeHint for Receiver<T> where T: ?Sized,

fn lower_bound(&self) -> usize
fn upper_bound(&self) -> Option<usize>

impl<T> SizedTypeProperties for Receiver<T>

impl<T, U> Into<U> for Receiver<T> where U: From<T>,

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

impl<T, U> TryFrom<U> for Receiver<T> where U: Into<T>,

type Error = Infallible;
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

impl<T, U> TryInto<U> for Receiver<T> where U: TryFrom<T>,

type Error = <U as TryFrom<T>>::Error;
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>