Struct Receiver
struct Receiver<T> { ... }
The receiving half of Rust's channel (or sync_channel) type.
This half can only be owned by one thread.
Messages sent to the channel can be retrieved using recv.
Examples
use channel;
use thread;
use Duration;
let = channel;
spawn;
println!; // Received immediately
println!;
println!; // Received after 2 seconds
Implementations
impl<T> Receiver<T>
fn try_recv(self: &Self) -> Result<T, TryRecvError>Attempts to return a pending value on this receiver without blocking.
This method will never block the caller in order to wait for data to become available. Instead, this will always return immediately with a possible option of pending data on the channel.
This is useful for a flavor of "optimistic check" before deciding to block on a receiver.
Compared with
recv, this function has two failure cases instead of one (one for disconnection, one for an empty buffer).Examples
use ; let : = channel; assert!;fn recv(self: &Self) -> Result<T, RecvError>Attempts to wait for a value on this receiver, returning an error if the corresponding channel has hung up.
This function will always block the current thread if there is no data available and it's possible for more data to be sent (at least one sender still exists). Once a message is sent to the corresponding
Sender(orSyncSender), this receiver will wake up and return that message.If the corresponding
Senderhas disconnected, or it disconnects while this call is blocking, this call will wake up and returnErrto indicate that no more messages can ever be received on this channel. However, since channels are buffered, messages sent before the disconnect will still be properly received.Examples
use mpsc; use thread; let = channel; let handle = spawn; handle.join.unwrap; assert_eq!;Buffering behavior:
use mpsc; use thread; use RecvError; let = channel; let handle = spawn; // wait for the thread to join so we ensure the sender is dropped handle.join.unwrap; assert_eq!; assert_eq!; assert_eq!; assert_eq!;fn recv_timeout(self: &Self, timeout: Duration) -> Result<T, RecvTimeoutError>Attempts to wait for a value on this receiver, returning an error if the corresponding channel has hung up, or if it waits more than
timeout.This function will always block the current thread if there is no data available and it's possible for more data to be sent (at least one sender still exists). Once a message is sent to the corresponding
Sender(orSyncSender), this receiver will wake up and return that message.If the corresponding
Senderhas disconnected, or it disconnects while this call is blocking, this call will wake up and returnErrto indicate that no more messages can ever be received on this channel. However, since channels are buffered, messages sent before the disconnect will still be properly received.Examples
Successfully receiving value before encountering timeout:
use std::thread; use std::time::Duration; use std::sync::mpsc; let (send, recv) = mpsc::channel(); thread::spawn(move || { send.send('a').unwrap(); }); assert_eq!( recv.recv_timeout(Duration::from_millis(400)), Ok('a') );Receiving an error upon reaching timeout:
use std::thread; use std::time::Duration; use std::sync::mpsc; let (send, recv) = mpsc::channel(); thread::spawn(move || { thread::sleep(Duration::from_millis(800)); send.send('a').unwrap(); }); assert_eq!( recv.recv_timeout(Duration::from_millis(400)), Err(mpsc::RecvTimeoutError::Timeout) );fn recv_deadline(self: &Self, deadline: Instant) -> Result<T, RecvTimeoutError>Attempts to wait for a value on this receiver, returning an error if the corresponding channel has hung up, or if
deadlineis reached.This function will always block the current thread if there is no data available and it's possible for more data to be sent. Once a message is sent to the corresponding
Sender(orSyncSender), then this receiver will wake up and return that message.If the corresponding
Senderhas disconnected, or it disconnects while this call is blocking, this call will wake up and returnErrto indicate that no more messages can ever be received on this channel. However, since channels are buffered, messages sent before the disconnect will still be properly received.Examples
Successfully receiving value before reaching deadline:
#![feature(deadline_api)] use std::thread; use std::time::{Duration, Instant}; use std::sync::mpsc; let (send, recv) = mpsc::channel(); thread::spawn(move || { send.send('a').unwrap(); }); assert_eq!( recv.recv_deadline(Instant::now() + Duration::from_millis(400)), Ok('a') );Receiving an error upon reaching deadline:
#![feature(deadline_api)] use std::thread; use std::time::{Duration, Instant}; use std::sync::mpsc; let (send, recv) = mpsc::channel(); thread::spawn(move || { thread::sleep(Duration::from_millis(800)); send.send('a').unwrap(); }); assert_eq!( recv.recv_deadline(Instant::now() + Duration::from_millis(400)), Err(mpsc::RecvTimeoutError::Timeout) );fn iter(self: &Self) -> Iter<'_, T>Returns an iterator that will block waiting for messages, but never [
panic!]. It will returnNonewhen the channel has hung up.Examples
use channel; use thread; let = channel; spawn; let mut iter = recv.iter; assert_eq!; assert_eq!; assert_eq!; assert_eq!;fn try_iter(self: &Self) -> TryIter<'_, T>Returns an iterator that will attempt to yield all pending values. It will return
Noneif there are no more pending values or if the channel has hung up. The iterator will never [panic!] or block the user by waiting for values.Examples
use std::sync::mpsc::channel; use std::thread; use std::time::Duration; let (sender, receiver) = channel(); // nothing is in the buffer yet assert!(receiver.try_iter().next().is_none()); thread::spawn(move || { thread::sleep(Duration::from_secs(1)); sender.send(1).unwrap(); sender.send(2).unwrap(); sender.send(3).unwrap(); }); // nothing is in the buffer yet assert!(receiver.try_iter().next().is_none()); // block for two seconds thread::sleep(Duration::from_secs(2)); let mut iter = receiver.try_iter(); assert_eq!(iter.next(), Some(1)); assert_eq!(iter.next(), Some(2)); assert_eq!(iter.next(), Some(3)); assert_eq!(iter.next(), None);
impl<T> Any for Receiver<T>
fn type_id(self: &Self) -> TypeId
impl<T> Borrow for Receiver<T>
fn borrow(self: &Self) -> &T
impl<T> BorrowMut for Receiver<T>
fn borrow_mut(self: &mut Self) -> &mut T
impl<T> Debug for Receiver<T>
fn fmt(self: &Self, f: &mut fmt::Formatter<'_>) -> fmt::Result
impl<T> Freeze for Receiver<T>
impl<T> From for Receiver<T>
fn from(t: T) -> TReturns the argument unchanged.
impl<T> IntoIterator for Receiver<T>
fn into_iter(self: Self) -> IntoIter<T>
impl<T> RefUnwindSafe for Receiver<T>
impl<T> Sync for Receiver<T>
impl<T> Unpin for Receiver<T>
impl<T> UnwindSafe for Receiver<T>
impl<T, U> Into for Receiver<T>
fn into(self: Self) -> UCalls
U::from(self).That is, this conversion is whatever the implementation of
[From]<T> for Uchooses to do.
impl<T, U> TryFrom for Receiver<T>
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T, U> TryInto for Receiver<T>
fn try_into(self: Self) -> Result<U, <U as TryFrom<T>>::Error>