Module sync

Useful synchronization primitives.

The need for synchronization

Conceptually, a Rust program is a series of operations which will be executed on a computer. The timeline of events happening in the program is consistent with the order of the operations in the code.

Consider the following code, operating on some global static variables:

// FIXME(static_mut_refs): Do not allow `static_mut_refs` lint
#![allow(static_mut_refs)]

static mut A: u32 = 0;
static mut B: u32 = 0;
static mut C: u32 = 0;

fn main() {
    unsafe {
        A = 3;
        B = 4;
        A = A + B;
        C = B;
        println!("{A} {B} {C}");
        C = A;
    }
}

It appears as if some variables stored in memory are changed, an addition is performed, result is stored in A and the variable C is modified twice.

When only a single thread is involved, the results are as expected: the line 7 4 4 gets printed.

As for what happens behind the scenes, when optimizations are enabled the final generated machine code might look very different from the code:

The compiler is allowed to perform any combination of these optimizations, as long as the final optimized code, when executed, produces the same results as the one without optimizations.

Due to the concurrency involved in modern computers, assumptions about the program's execution order are often wrong. Access to global variables can lead to nondeterministic results, even if compiler optimizations are disabled, and it is still possible to introduce synchronization bugs.

Note that thanks to Rust's safety guarantees, accessing global (static) variables requires unsafe code, assuming we don't use any of the synchronization primitives in this module.

Out-of-order execution

Instructions can execute in a different order from the one we define, due to various reasons:

Higher-level synchronization objects

Most of the low-level synchronization primitives are quite error-prone and inconvenient to use, which is why the standard library also exposes some higher-level synchronization objects.

These abstractions can be built out of lower-level primitives. For efficiency, the sync objects in the standard library are usually implemented with help from the operating system's kernel, which is able to reschedule the threads while they are blocked on acquiring a lock.

The following is an overview of the available synchronization objects:

Modules

Structs