Crate std
The Rust Standard Library
The Rust Standard Library is the foundation of portable Rust software, a
set of minimal and battle-tested shared abstractions for the broader Rust
ecosystem. It offers core types, like Vec<T> and
Option<T>, library-defined operations on language
primitives, standard macros, I/O and
multithreading, among many other things.
std is available to all Rust crates by default. Therefore, the
standard library can be accessed in use statements through the path
std, as in use std::env.
How to read this documentation
If you already know the name of what you are looking for, the fastest way to find it is to use the search button at the top of the page.
Otherwise, you may want to jump to one of these useful sections:
If this is your first time, the documentation for the standard library is written to be casually perused. Clicking on interesting things should generally lead you to interesting places. Still, there are important bits you don't want to miss, so read on for a tour of the standard library and its documentation!
Once you are familiar with the contents of the standard library you may begin to find the verbosity of the prose distracting. At this stage in your development you may want to press the " Summary" button near the top of the page to collapse it into a more skimmable view.
While you are looking at the top of the page, also notice the "Source" link. Rust's API documentation comes with the source code and you are encouraged to read it. The standard library source is generally high quality and a peek behind the curtains is often enlightening.
What is in the standard library documentation?
First of all, The Rust Standard Library is divided into a number of focused
modules, all listed further down this page. These modules are
the bedrock upon which all of Rust is forged, and they have mighty names
like std::slice and std::cmp. Modules' documentation typically
includes an overview of the module along with examples, and are a smart
place to start familiarizing yourself with the library.
Second, implicit methods on primitive types are documented here. This can be a source of confusion for two reasons:
- While primitives are implemented by the compiler, the standard library implements methods directly on the primitive types (and it is the only library that does so), which are documented in the section on primitives.
- The standard library exports many modules with the same name as primitive types. These define additional items related to the primitive type, but not the all-important methods.
So for example there is a page for the primitive type
char that lists all the methods that can be called on
characters (very useful), and there is a page for the module
std::char that documents iterator and error types created by these methods
(rarely useful).
Note the documentation for the primitives str and [[T]][prim@slice] (also
called 'slice'). Many method calls on String and Vec<T> are actually
calls to methods on str and [[T]][prim@slice] respectively, via deref
coercions.
Third, the standard library defines The Rust Prelude, a small collection of items - mostly traits - that are imported into every module of every crate. The traits in the prelude are pervasive, making the prelude documentation a good entry point to learning about the library.
And finally, the standard library exports a number of standard macros, and lists them on this page (technically, not all of the standard macros are defined by the standard library - some are defined by the compiler - but they are documented here the same). Like the prelude, the standard macros are imported by default into all crates.
Contributing changes to the documentation
Check out the Rust contribution guidelines here. The source for this documentation can be found on GitHub in the 'library/std/' directory. To contribute changes, make sure you read the guidelines first, then submit pull-requests for your suggested changes.
Contributions are appreciated! If you see a part of the docs that can be improved, submit a PR, or chat with us first on Zulip #docs.
A Tour of The Rust Standard Library
The rest of this crate documentation is dedicated to pointing out notable features of The Rust Standard Library.
Containers and collections
The option and result modules define optional and error-handling
types, Option<T> and Result<T, E>. The iter module defines
Rust's iterator trait, Iterator, which works with the for loop to
access collections.
The standard library exposes three common ways to deal with contiguous regions of memory:
Vec<T>- A heap-allocated vector that is resizable at runtime.- [
[T; N]][prim@array] - An inline array with a fixed size at compile time. - [
[T]][prim@slice] - A dynamically sized slice into any other kind of contiguous storage, whether heap-allocated or not.
Slices can only be handled through some kind of pointer, and as such come in many flavors such as:
&[T]- shared slice&mut [T]- mutable sliceBox<[T]>- owned slice
str, a UTF-8 string slice, is a primitive type, and the standard library
defines many methods for it. Rust strs are typically accessed as
immutable references: &str. Use the owned String for building and
mutating strings.
For converting to strings use the [format!] macro, and for converting from
strings use the FromStr trait.
Data may be shared by placing it in a reference-counted box or the Rc
type, and if further contained in a Cell or RefCell, may be mutated
as well as shared. Likewise, in a concurrent setting it is common to pair an
atomically-reference-counted box, Arc, with a Mutex to get the same
effect.
The collections module defines maps, sets, linked lists and other
typical collection types, including the common HashMap<K, V>.
Platform abstractions and I/O
Besides basic data types, the standard library is largely concerned with abstracting over differences in common platforms, most notably Windows and Unix derivatives.
Common types of I/O, including files, TCP, and UDP, are defined in
the io, fs, and net modules.
The thread module contains Rust's threading abstractions. sync
contains further primitive shared memory types, including atomic, mpmc and
mpsc, which contains the channel types for message passing.
Use before and after main()
Many parts of the standard library are expected to work before and after main();
but this is not guaranteed or ensured by tests. It is recommended that you write your own tests
and run them on each platform you wish to support.
This means that use of std before/after main, especially of features that interact with the
OS or global state, is exempted from stability and portability guarantees and instead only
provided on a best-effort basis. Nevertheless bug reports are appreciated.
On the other hand core and alloc are most likely to work in such environments with
the caveat that any hookable behavior such as panics, oom handling or allocators will also
depend on the compatibility of the hooks.
Some features may also behave differently outside main, e.g. stdio could become unbuffered, some panics might turn into aborts, backtraces might not get symbolicated or similar.
Non-exhaustive list of known limitations:
- after-main use of thread-locals, which also affects additional features:
- [
thread::current()]
- [
- under UNIX, before main, file descriptors 0, 1, and 2 may be unchanged (they are guaranteed to be open during main, and are opened to /dev/null O_RDWR if they weren't open on program start)
Modules
- alloc Memory allocation APIs.
- arch SIMD and vendor intrinsics module.
- ascii Operations on ASCII strings and characters.
- autodiff This module provides support for automatic differentiation.
- backtrace Support for capturing a stack backtrace of an OS thread
-
bstr
The
ByteStrandByteStringtypes and trait implementations. - collections Collection types.
- env Inspection and manipulation of the process's environment.
- error Interfaces for working with Errors.
-
f128
Constants for the
f128quadruple-precision floating point type. -
f16
Constants for the
f16half-precision floating point type. -
f32
Constants for the
f32single-precision floating point type. -
f64
Constants for the
f64double-precision floating point type. - ffi Utilities related to FFI bindings.
-
from
Unstable module containing the unstable
Fromderive macro. - fs Filesystem manipulation operations.
- hash Generic hashing support.
- io Traits, helpers, and type definitions for core I/O functionality.
- net Networking primitives for TCP/UDP communication.
- num Additional functionality for numerics.
- os OS-specific functionality.
- panic Panic support in the standard library.
-
pat
Helper module for exporting the
pattern_typemacro - path Cross-platform path manipulation.
-
prelude
The Rust Prelude
-
process
A module for working with processes.
ChildStdinimplements [Write]: [spawn]: Command::spawn [output]: Command::output [stdout]: Command::stdout [stdin]: Command::stdin [stderr]: Command::stderr [Write]: io::Write [Read]: io::Read [arg]: Command::arg [args]: Command::args [raw_arg]: crate::os::windows::process::CommandExt::raw_arg [CreateProcessW]: https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-createprocessw - random Random value generation.
- simd Portable SIMD module.
- sync Useful synchronization primitives.
- task Types and Traits for working with asynchronous tasks.
- thread Native threads.
- time Temporal quantification.
Macros
- dbg Prints and returns the value of a given expression for quick and dirty debugging.
- eprint Prints to the standard error.
- eprintln Prints to the standard error, with a newline.
- panic Panics the current thread.
- print Prints to the standard output.
- println Prints to the standard output, with a newline.
-
thread_local
Declare a new thread local storage key of type
std::thread::LocalKey.