Struct VecValueTree
struct VecValueTree<T: ValueTree> { ... }
ValueTree corresponding to VecStrategy.
Implementations
impl<T> Any for VecValueTree<T>
fn type_id(self: &Self) -> TypeId
impl<T> Borrow for VecValueTree<T>
fn borrow(self: &Self) -> &T
impl<T> BorrowMut for VecValueTree<T>
fn borrow_mut(self: &mut Self) -> &mut T
impl<T> CloneToUninit for VecValueTree<T>
unsafe fn clone_to_uninit(self: &Self, dest: *mut u8)
impl<T> Freeze for VecValueTree<T>
impl<T> From for VecValueTree<T>
fn from(t: T) -> TReturns the argument unchanged.
impl<T> RefUnwindSafe for VecValueTree<T>
impl<T> Send for VecValueTree<T>
impl<T> Sync for VecValueTree<T>
impl<T> ToOwned for VecValueTree<T>
fn to_owned(self: &Self) -> Tfn clone_into(self: &Self, target: &mut T)
impl<T> Unpin for VecValueTree<T>
impl<T> UnwindSafe for VecValueTree<T>
impl<T, U> Into for VecValueTree<T>
fn into(self: Self) -> UCalls
U::from(self).That is, this conversion is whatever the implementation of
[From]<T> for Uchooses to do.
impl<T, U> TryFrom for VecValueTree<T>
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T, U> TryInto for VecValueTree<T>
fn try_into(self: Self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T: $crate::clone::Clone + ValueTree> Clone for VecValueTree<T>
fn clone(self: &Self) -> VecValueTree<T>
impl<T: $crate::fmt::Debug + ValueTree> Debug for VecValueTree<T>
fn fmt(self: &Self, f: &mut $crate::fmt::Formatter<'_>) -> $crate::fmt::Result
impl<T: ValueTree> ValueTree for VecValueTree<T>
fn current(self: &Self) -> Vec<<T as >::Value>fn simplify(self: &mut Self) -> boolfn complicate(self: &mut Self) -> bool
impl<V, T> VZip for VecValueTree<T>
fn vzip(self: Self) -> V