Enum BlendOp
#[repr(u8)]
pub enum BlendOp
How pixels are written into the buffer.
Variants
-
Source = 0 Pixels overwrite the value at their position.
-
Over = 1 The new pixels are blended into the current state based on alpha.
Implementations
impl BlendOp
fn from_u8(n: u8) -> Option<BlendOp>u8 -> Self. Using enum_primitive or transmute is probably the right thing but this will do for now.
Trait Implementations
impl Clone for BlendOp
fn clone(&self) -> Self
impl Copy for BlendOp
impl Debug for BlendOp
fn fmt(&self, f: &mut Formatter<'_>) -> Result
impl Display for BlendOp
fn fmt(&self, f: &mut Formatter<'_>) -> Result
impl Eq for BlendOp
impl PartialEq for BlendOp
fn eq(&self, other: &Self) -> bool
impl StructuralPartialEq for BlendOp
Auto Trait Implementations
impl Freeze for BlendOp
impl RefUnwindSafe for BlendOp
impl Send for BlendOp
impl Sync for BlendOp
impl Unpin for BlendOp
impl UnsafeUnpin for BlendOp
impl UnwindSafe for BlendOp
Blanket Implementations
impl<T> Any for BlendOp
where
T: 'static + ?Sized,
fn type_id(&self) -> TypeId
impl<T> Borrow<T> for BlendOp
where
T: ?Sized,
fn borrow(&self) -> &T
impl<T> BorrowMut<T> for BlendOp
where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
impl<T> CloneToUninit for BlendOp
where
T: Clone,
unsafe fn clone_to_uninit(&self, dest: *mut u8)
impl<T> From<T> for BlendOp
fn from(t: T) -> TReturns the argument unchanged.
impl<T> ToOwned for BlendOp
where
T: Clone,
type Owned = T;fn to_owned(&self) -> Tfn clone_into(&self, target: &mut T)
impl<T> ToString for BlendOp
where
T: Display + ?Sized,
fn to_string(&self) -> String
impl<T, U> Into<U> for BlendOp
where
U: From<T>,
fn into(self) -> UCalls
U::from(self).That is, this conversion is whatever the implementation of
[From]<T> for Uchooses to do.
impl<T, U> TryFrom<U> for BlendOp
where
U: Into<T>,
type Error = never;fn try_from(value: U) -> Result<T, never>
impl<T, U> TryInto<U> for BlendOp
where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error;fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>