Struct PingPong
struct PingPong { ... }
A handle to send and receive PING frames with the peer.
Implementations
impl PingPong
async fn ping(self: &mut Self, ping: Ping) -> Result<Pong, Error>Send a PING frame and wait for the peer to send the pong.
impl Debug for PingPong
fn fmt(self: &Self, fmt: &mut Formatter<'_>) -> Result
impl Freeze for PingPong
impl RefUnwindSafe for PingPong
impl Send for PingPong
impl Sync for PingPong
impl Unpin for PingPong
impl UnsafeUnpin for PingPong
impl UnwindSafe for PingPong
impl<T> Any for PingPong
fn type_id(self: &Self) -> TypeId
impl<T> Borrow for PingPong
fn borrow(self: &Self) -> &T
impl<T> BorrowMut for PingPong
fn borrow_mut(self: &mut Self) -> &mut T
impl<T> From for PingPong
fn from(t: T) -> TReturns the argument unchanged.
impl<T> Instrument for PingPong
impl<T> WithSubscriber for PingPong
impl<T, U> Into for PingPong
fn into(self: Self) -> UCalls
U::from(self).That is, this conversion is whatever the implementation of
[From]<T> for Uchooses to do.
impl<T, U> TryFrom for PingPong
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T, U> TryInto for PingPong
fn try_into(self: Self) -> Result<U, <U as TryFrom<T>>::Error>