Struct Child
struct Child { ... }
Representation of a running or exited child process.
This structure is used to represent and manage child processes. A child
process is created via the Command struct, which configures the
spawning process and can itself be constructed using a builder-style
interface.
There is no implementation of Drop for child processes,
so if you do not ensure the Child has exited then it will continue to
run, even after the Child handle to the child process has gone out of
scope.
Calling wait (or other functions that wrap around it) will make
the parent process wait until the child has actually exited before
continuing.
Warning
On some systems, calling wait or similar is necessary for the OS to
release resources. A process that terminated but has not been waited on is
still around as a "zombie". Leaving too many zombies around may exhaust
global resources (for example process IDs).
The standard library does not automatically wait on child processes (not
even if the Child is dropped), it is up to the application developer to do
so. As a consequence, dropping Child handles without waiting on them first
is not recommended in long-running applications.
Examples
use std::process::Command;
let mut child = Command::new("/bin/cat")
.arg("file.txt")
.spawn()
.expect("failed to execute child");
let ecode = child.wait().expect("failed to wait on child");
assert!(ecode.success());
Fields
stdin: Option<ChildStdin>The handle for writing to the child's standard input (stdin), if it has been captured. You might find it helpful to do
let stdin = child.stdin.take().expect("handle present");to avoid partially moving the
childand thus blocking yourself from calling functions onchildwhile usingstdin.stdout: Option<ChildStdout>The handle for reading from the child's standard output (stdout), if it has been captured. You might find it helpful to do
let stdout = child.stdout.take().expect("handle present");to avoid partially moving the
childand thus blocking yourself from calling functions onchildwhile usingstdout.stderr: Option<ChildStderr>The handle for reading from the child's standard error (stderr), if it has been captured. You might find it helpful to do
let stderr = child.stderr.take().expect("handle present");to avoid partially moving the
childand thus blocking yourself from calling functions onchildwhile usingstderr.
Implementations
impl Child
fn kill(self: &mut Self) -> io::Result<()>Forces the child process to exit. If the child has already exited,
Ok(())is returned.The mapping to
ErrorKinds is not part of the compatibility contract of the function.This is equivalent to sending a SIGKILL on Unix platforms.
Examples
use std::process::Command; let mut command = Command::new("yes"); if let Ok(mut child) = command.spawn() { child.kill().expect("command couldn't be killed"); } else { println!("yes command didn't start"); }fn id(self: &Self) -> u32Returns the OS-assigned process identifier associated with this child.
Examples
use std::process::Command; let mut command = Command::new("ls"); if let Ok(child) = command.spawn() { println!("Child's ID is {}", child.id()); } else { println!("ls command didn't start"); }fn wait(self: &mut Self) -> io::Result<ExitStatus>Waits for the child to exit completely, returning the status that it exited with. This function will continue to have the same return value after it has been called at least once.
The stdin handle to the child process, if any, will be closed before waiting. This helps avoid deadlock: it ensures that the child does not block waiting for input from the parent, while the parent waits for the child to exit.
Examples
use std::process::Command; let mut command = Command::new("ls"); if let Ok(mut child) = command.spawn() { child.wait().expect("command wasn't running"); println!("Child has finished its execution!"); } else { println!("ls command didn't start"); }fn try_wait(self: &mut Self) -> io::Result<Option<ExitStatus>>Attempts to collect the exit status of the child if it has already exited.
This function will not block the calling thread and will only check to see if the child process has exited or not. If the child has exited then on Unix the process ID is reaped. This function is guaranteed to repeatedly return a successful exit status so long as the child has already exited.
If the child has exited, then
Ok(Some(status))is returned. If the exit status is not available at this time thenOk(None)is returned. If an error occurs, then that error is returned.Note that unlike
wait, this function will not attempt to drop stdin.Examples
use std::process::Command; let mut child = Command::new("ls").spawn()?; match child.try_wait() { Ok(Some(status)) => println!("exited with: {status}"), Ok(None) => { println!("status not ready yet, let's really wait"); let res = child.wait(); println!("result: {res:?}"); } Err(e) => println!("error attempting to wait: {e}"), } # std::io::Result::Ok(())fn wait_with_output(self: Self) -> io::Result<Output>Simultaneously waits for the child to exit and collect all remaining output on the stdout/stderr handles, returning an
Outputinstance.The stdin handle to the child process, if any, will be closed before waiting. This helps avoid deadlock: it ensures that the child does not block waiting for input from the parent, while the parent waits for the child to exit.
By default, stdin, stdout and stderr are inherited from the parent. In order to capture the output into this
Result<Output>it is necessary to create new pipes between parent and child. Usestdout(Stdio::piped())orstderr(Stdio::piped()), respectively.Examples
use std::process::{Command, Stdio}; let child = Command::new("/bin/cat") .arg("file.txt") .stdout(Stdio::piped()) .spawn() .expect("failed to execute child"); let output = child .wait_with_output() .expect("failed to wait on child"); assert!(output.status.success());
impl AsHandle for process::Child
fn as_handle(self: &Self) -> BorrowedHandle<'_>
impl AsRawHandle for process::Child
fn as_raw_handle(self: &Self) -> RawHandle
impl ChildExt for crate::process::Child
fn pidfd(self: &Self) -> io::Result<&os::PidFd>fn into_pidfd(self: Self) -> Result<os::PidFd, Self>
impl ChildExt for process::Child
fn send_signal(self: &Self, signal: i32) -> io::Result<()>
impl ChildExt for process::Child
fn main_thread_handle(self: &Self) -> BorrowedHandle<'_>
impl Debug for Child
fn fmt(self: &Self, f: &mut fmt::Formatter<'_>) -> fmt::Result
impl Freeze for Child
impl IntoRawHandle for process::Child
fn into_raw_handle(self: Self) -> RawHandle
impl RefUnwindSafe for Child
impl Send for Child
impl Sync for Child
impl Unpin for Child
impl UnwindSafe for Child
impl<T> Any for Child
fn type_id(self: &Self) -> TypeId
impl<T> Borrow for Child
fn borrow(self: &Self) -> &T
impl<T> BorrowMut for Child
fn borrow_mut(self: &mut Self) -> &mut T
impl<T> From for Child
fn from(t: T) -> TReturns the argument unchanged.
impl<T, U> Into for Child
fn into(self: Self) -> UCalls
U::from(self).That is, this conversion is whatever the implementation of
[From]<T> for Uchooses to do.
impl<T, U> TryFrom for Child
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T, U> TryInto for Child
fn try_into(self: Self) -> Result<U, <U as TryFrom<T>>::Error>