Struct Child

struct Child { ... }

Representation of a running or exited child process.

This structure is used to represent and manage child processes. A child process is created via the Command struct, which configures the spawning process and can itself be constructed using a builder-style interface.

There is no implementation of Drop for child processes, so if you do not ensure the Child has exited then it will continue to run, even after the Child handle to the child process has gone out of scope.

Calling wait (or other functions that wrap around it) will make the parent process wait until the child has actually exited before continuing.

Warning

On some systems, calling wait or similar is necessary for the OS to release resources. A process that terminated but has not been waited on is still around as a "zombie". Leaving too many zombies around may exhaust global resources (for example process IDs).

The standard library does not automatically wait on child processes (not even if the Child is dropped), it is up to the application developer to do so. As a consequence, dropping Child handles without waiting on them first is not recommended in long-running applications.

Examples

use std::process::Command;

let mut child = Command::new("/bin/cat")
    .arg("file.txt")
    .spawn()
    .expect("failed to execute child");

let ecode = child.wait().expect("failed to wait on child");

assert!(ecode.success());

Fields

stdin: Option<ChildStdin>

The handle for writing to the child's standard input (stdin), if it has been captured. You might find it helpful to do

let stdin = child.stdin.take().expect("handle present");

to avoid partially moving the child and thus blocking yourself from calling functions on child while using stdin.

stdout: Option<ChildStdout>

The handle for reading from the child's standard output (stdout), if it has been captured. You might find it helpful to do

let stdout = child.stdout.take().expect("handle present");

to avoid partially moving the child and thus blocking yourself from calling functions on child while using stdout.

stderr: Option<ChildStderr>

The handle for reading from the child's standard error (stderr), if it has been captured. You might find it helpful to do

let stderr = child.stderr.take().expect("handle present");

to avoid partially moving the child and thus blocking yourself from calling functions on child while using stderr.

Implementations

impl Child

fn kill(self: &mut Self) -> io::Result<()>

Forces the child process to exit. If the child has already exited, Ok(()) is returned.

The mapping to ErrorKinds is not part of the compatibility contract of the function.

This is equivalent to sending a SIGKILL on Unix platforms.

Examples

use std::process::Command;

let mut command = Command::new("yes");
if let Ok(mut child) = command.spawn() {
    child.kill().expect("command couldn't be killed");
} else {
    println!("yes command didn't start");
}
fn id(self: &Self) -> u32

Returns the OS-assigned process identifier associated with this child.

Examples

use std::process::Command;

let mut command = Command::new("ls");
if let Ok(child) = command.spawn() {
    println!("Child's ID is {}", child.id());
} else {
    println!("ls command didn't start");
}
fn wait(self: &mut Self) -> io::Result<ExitStatus>

Waits for the child to exit completely, returning the status that it exited with. This function will continue to have the same return value after it has been called at least once.

The stdin handle to the child process, if any, will be closed before waiting. This helps avoid deadlock: it ensures that the child does not block waiting for input from the parent, while the parent waits for the child to exit.

Examples

use std::process::Command;

let mut command = Command::new("ls");
if let Ok(mut child) = command.spawn() {
    child.wait().expect("command wasn't running");
    println!("Child has finished its execution!");
} else {
    println!("ls command didn't start");
}
fn try_wait(self: &mut Self) -> io::Result<Option<ExitStatus>>

Attempts to collect the exit status of the child if it has already exited.

This function will not block the calling thread and will only check to see if the child process has exited or not. If the child has exited then on Unix the process ID is reaped. This function is guaranteed to repeatedly return a successful exit status so long as the child has already exited.

If the child has exited, then Ok(Some(status)) is returned. If the exit status is not available at this time then Ok(None) is returned. If an error occurs, then that error is returned.

Note that unlike wait, this function will not attempt to drop stdin.

Examples

use std::process::Command;

let mut child = Command::new("ls").spawn()?;

match child.try_wait() {
    Ok(Some(status)) => println!("exited with: {status}"),
    Ok(None) => {
        println!("status not ready yet, let's really wait");
        let res = child.wait();
        println!("result: {res:?}");
    }
    Err(e) => println!("error attempting to wait: {e}"),
}
# std::io::Result::Ok(())
fn wait_with_output(self: Self) -> io::Result<Output>

Simultaneously waits for the child to exit and collect all remaining output on the stdout/stderr handles, returning an Output instance.

The stdin handle to the child process, if any, will be closed before waiting. This helps avoid deadlock: it ensures that the child does not block waiting for input from the parent, while the parent waits for the child to exit.

By default, stdin, stdout and stderr are inherited from the parent. In order to capture the output into this Result<Output> it is necessary to create new pipes between parent and child. Use stdout(Stdio::piped()) or stderr(Stdio::piped()), respectively.

Examples

use std::process::{Command, Stdio};

let child = Command::new("/bin/cat")
    .arg("file.txt")
    .stdout(Stdio::piped())
    .spawn()
    .expect("failed to execute child");

let output = child
    .wait_with_output()
    .expect("failed to wait on child");

assert!(output.status.success());

impl AsHandle for process::Child

fn as_handle(self: &Self) -> BorrowedHandle<'_>

impl AsRawHandle for process::Child

fn as_raw_handle(self: &Self) -> RawHandle

impl ChildExt for crate::process::Child

fn pidfd(self: &Self) -> io::Result<&os::PidFd>
fn into_pidfd(self: Self) -> Result<os::PidFd, Self>

impl ChildExt for process::Child

fn send_signal(self: &Self, signal: i32) -> io::Result<()>

impl ChildExt for process::Child

fn main_thread_handle(self: &Self) -> BorrowedHandle<'_>

impl Debug for Child

fn fmt(self: &Self, f: &mut fmt::Formatter<'_>) -> fmt::Result

impl Freeze for Child

impl IntoRawHandle for process::Child

fn into_raw_handle(self: Self) -> RawHandle

impl RefUnwindSafe for Child

impl Send for Child

impl Sync for Child

impl Unpin for Child

impl UnwindSafe for Child

impl<T> Any for Child

fn type_id(self: &Self) -> TypeId

impl<T> Borrow for Child

fn borrow(self: &Self) -> &T

impl<T> BorrowMut for Child

fn borrow_mut(self: &mut Self) -> &mut T

impl<T> From for Child

fn from(t: T) -> T

Returns the argument unchanged.

impl<T, U> Into for Child

fn into(self: Self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

impl<T, U> TryFrom for Child

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

impl<T, U> TryInto for Child

fn try_into(self: Self) -> Result<U, <U as TryFrom<T>>::Error>