#[repr(C)]pub struct ff_effect {
    pub type_: u16,
    pub id: i16,
    pub direction: u16,
    pub trigger: ff_trigger,
    pub replay: ff_replay,
    pub u: [u64; 4],
}Fields§
§type_: u16§id: i16§direction: u16§trigger: ff_trigger§replay: ff_replay§u: [u64; 4]Trait Implementations§
impl Copy for ff_effect
impl Eq for ff_effect
impl StructuralPartialEq for ff_effect
Auto Trait Implementations§
impl Freeze for ff_effect
impl RefUnwindSafe for ff_effect
impl Send for ff_effect
impl Sync for ff_effect
impl Unpin for ff_effect
impl UnwindSafe for ff_effect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.