Struct TupleUnionValueTree
pub struct TupleUnionValueTree<T> { /* private fields */ }
ValueTree type produced by TupleUnion.
Trait Implementations
impl<A: Strategy, B: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>)>
type Value = <A as Strategy>::Value;fn current(&self) -> Self::Valuefn simplify(&mut self) -> boolfn complicate(&mut self) -> bool
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>)>
type Value = <A as Strategy>::Value;fn current(&self) -> Self::Valuefn simplify(&mut self) -> boolfn complicate(&mut self) -> bool
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>)>
type Value = <A as Strategy>::Value;fn current(&self) -> Self::Valuefn simplify(&mut self) -> boolfn complicate(&mut self) -> bool
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>)>
type Value = <A as Strategy>::Value;fn current(&self) -> Self::Valuefn simplify(&mut self) -> boolfn complicate(&mut self) -> bool
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>)>
type Value = <A as Strategy>::Value;fn current(&self) -> Self::Valuefn simplify(&mut self) -> boolfn complicate(&mut self) -> bool
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>)>
type Value = <A as Strategy>::Value;fn current(&self) -> Self::Valuefn simplify(&mut self) -> boolfn complicate(&mut self) -> bool
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>)>
type Value = <A as Strategy>::Value;fn current(&self) -> Self::Valuefn simplify(&mut self) -> boolfn complicate(&mut self) -> bool
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>, I: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>)>
type Value = <A as Strategy>::Value;fn current(&self) -> Self::Valuefn simplify(&mut self) -> boolfn complicate(&mut self) -> bool
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>, I: Strategy<Value = A::Value>, J: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>, Option<LazyValueTree<J>>)>
type Value = <A as Strategy>::Value;fn current(&self) -> Self::Valuefn simplify(&mut self) -> boolfn complicate(&mut self) -> bool
impl<T: Clone> Clone for TupleUnionValueTree<T>
fn clone(&self) -> TupleUnionValueTree<T>
impl<T: Copy> Copy for TupleUnionValueTree<T>
impl<T: Debug> Debug for TupleUnionValueTree<T>
fn fmt(&self, f: &mut Formatter<'_>) -> Result
Auto Trait Implementations
impl<T> Freeze for TupleUnionValueTree<T>
where
T: Freeze,
impl<T> RefUnwindSafe for TupleUnionValueTree<T>
where
T: RefUnwindSafe,
impl<T> Send for TupleUnionValueTree<T>
where
T: Send,
impl<T> Sync for TupleUnionValueTree<T>
where
T: Sync,
impl<T> Unpin for TupleUnionValueTree<T>
where
T: Unpin,
impl<T> UnsafeUnpin for TupleUnionValueTree<T>
where
T: UnsafeUnpin,
impl<T> UnwindSafe for TupleUnionValueTree<T>
where
T: UnwindSafe,
Blanket Implementations
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for TupleUnionValueTree<T>
where
ST: ?Sized,
DT: ?Sized,
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for TupleUnionValueTree<T>
where
ST: ?Sized,
DT: ?Sized,
impl<T> Any for TupleUnionValueTree<T>
where
T: 'static + ?Sized,
fn type_id(&self) -> TypeId
impl<T> Borrow<T> for TupleUnionValueTree<T>
where
T: ?Sized,
fn borrow(&self) -> &T
impl<T> BorrowMut<T> for TupleUnionValueTree<T>
where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
impl<T> CloneToUninit for TupleUnionValueTree<T>
where
T: Clone,
unsafe fn clone_to_uninit(&self, dest: *mut u8)
impl<T> From<T> for TupleUnionValueTree<T>
fn from(t: T) -> TReturns the argument unchanged.
impl<T> Read<Exclusive, BecauseExclusive> for TupleUnionValueTree<T>
where
T: ?Sized,
impl<T> ToOwned for TupleUnionValueTree<T>
where
T: Clone,
type Owned = T;fn to_owned(&self) -> Tfn clone_into(&self, target: &mut T)
impl<T, U> Into<U> for TupleUnionValueTree<T>
where
U: From<T>,
fn into(self) -> UCalls
U::from(self).That is, this conversion is whatever the implementation of
[From]<T> for Uchooses to do.
impl<T, U> TryFrom<U> for TupleUnionValueTree<T>
where
U: Into<T>,
type Error = never;fn try_from(value: U) -> Result<T, never>
impl<T, U> TryInto<U> for TupleUnionValueTree<T>
where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error;fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<V, T> VZip<V> for TupleUnionValueTree<T>
where
V: MultiLane<T>,
fn vzip(self) -> V