Struct CharStrategy

struct CharStrategy<'a> { ... }

Strategy for generating chars.

Character selection is more sophisticated than integer selection. Naïve selection (particularly in the larger context of generating strings) would result in starting inputs like ꂡ螧轎ቶᢹ糦狥芹ᘆ㶏曊ᒀ踔虙ჲ and "simplified" inputs consisting mostly of control characters. It also has difficulty locating edge cases, since the vast majority of code points (such as the enormous CJK regions) don't cause problems for anything with even basic Unicode support.

Instead, character selection is always based on explicit ranges, and is designed to bias to specifically chosen characters and character ranges to produce inputs that are both more useful and easier for humans to understand. There are also hard-wired simplification targets based on ASCII instead of simply simplifying towards NUL to avoid problematic inputs being reduced to a bunch of NUL characters.

Shrinking never crosses ranges. If you have a complex range like [A-Za-z] and the starting point x is chosen, it will not shrink to the first A-Z group, but rather simply to a.

The usual way to get instances of this class is with the module-level ANY constant or range function. Directly constructing a CharStrategy is only necessary for complex ranges or to override the default biases.

Implementations

impl<'a> CharStrategy<'a>

fn new(special: Cow<'a, [char]>, preferred: Cow<'a, [core::ops::RangeInclusive<char>]>, ranges: Cow<'a, [core::ops::RangeInclusive<char>]>) -> Self

Construct a new CharStrategy with the parameters it will pass to the function underlying select_char().

All arguments as per select_char().

fn new_borrowed(special: &'a [char], preferred: &'a [core::ops::RangeInclusive<char>], ranges: &'a [core::ops::RangeInclusive<char>]) -> Self

Same as CharStrategy::new() but using Cow::Borrowed for all parts.

impl<'a> Clone for CharStrategy<'a>

fn clone(self: &Self) -> CharStrategy<'a>

impl<'a> Debug for CharStrategy<'a>

fn fmt(self: &Self, f: &mut $crate::fmt::Formatter<'_>) -> $crate::fmt::Result

impl<'a> Freeze for CharStrategy<'a>

impl<'a> RefUnwindSafe for CharStrategy<'a>

impl<'a> Send for CharStrategy<'a>

impl<'a> Strategy for CharStrategy<'a>

fn new_tree(self: &Self, runner: &mut TestRunner) -> NewTree<Self>

impl<'a> Sync for CharStrategy<'a>

impl<'a> Unpin for CharStrategy<'a>

impl<'a> UnwindSafe for CharStrategy<'a>

impl<T> Any for CharStrategy<'a>

fn type_id(self: &Self) -> TypeId

impl<T> Borrow for CharStrategy<'a>

fn borrow(self: &Self) -> &T

impl<T> BorrowMut for CharStrategy<'a>

fn borrow_mut(self: &mut Self) -> &mut T

impl<T> CloneToUninit for CharStrategy<'a>

unsafe fn clone_to_uninit(self: &Self, dest: *mut u8)

impl<T> From for CharStrategy<'a>

fn from(t: T) -> T

Returns the argument unchanged.

impl<T> ToOwned for CharStrategy<'a>

fn to_owned(self: &Self) -> T
fn clone_into(self: &Self, target: &mut T)

impl<T, U> Into for CharStrategy<'a>

fn into(self: Self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

impl<T, U> TryFrom for CharStrategy<'a>

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

impl<T, U> TryInto for CharStrategy<'a>

fn try_into(self: Self) -> Result<U, <U as TryFrom<T>>::Error>

impl<V, T> VZip for CharStrategy<'a>

fn vzip(self: Self) -> V